08 Mar
  • By The AbleGamers Team
  • Cause in

FCC Accessibility Waiver Extension for Video Games

Did you know that accessibility in video games are partly regulated by the United States Federal Communication Commission? Back on October 8. 2010, then-President Obama signed the Twenty-First Century Communications and Video Accessibility Act of 2010, known shortly as CVAA. This amended the Communications Act of 1934 to include providers of and equipment manufacturers that […]

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08 Mar
  • By The AbleGamers Team
  • Cause in

Virtual Reality: New Technology, New Challenges

Virtual Reality, otherwise known as VR, promises truly immersive experiences for players. Games like “Job Simulator” allow gamers to experience different occupations, albeit in a humorous manner, while “Eagle Flight” lets you see Paris like you never have before: through the eyes of a soaring eagle. Such possibilities make VR technology the next exciting frontier […]

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24 Feb
  • By AJ Ryan
  • Cause in

My Year With The Sega Saturn

In my final year of college, I realized that I had surprisingly little knowledge on the Sega Saturn. Sure, I knew its top games and basic hardware, but not much else; especially compared to my knowledge of the Sega Genesis and Dreamcast. I decided I would dedicate my final year of college to the Saturn; […]

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21 Feb
  • By Brian Conklin
  • Cause in

Finding Serenity in Hidden Folks

When the world feels overwhelming, it’s difficult to get back on course. It may be outside influences from the world starting to affect daily life, or maybe it’s just a personally busy time with work and family and all sorts of small tasks keeping oneself from getting proper rest and relaxation. With so much going […]

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13 Feb
  • By Josh Zirl
  • Cause in

New Accessibility Features Make Deathstate Stand Out

I originally purchased Deathstate because one of the top user reviews at the time said that they had contacted the developer (Workinman Interactive) about the limited controls and they added in mouse movement just for him.  To my delight, it turned out that the game itself had the added bonus of being unique, fun, and […]

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03 Feb
  • By AJ Ryan
  • Cause in

Accessibility Analysis of the NES Classic

I love retro games. Despite being born the same year the Atari Jaguar released, I’ve always enjoyed playing games on consoles before my time, such as the NES and Genesis. Even today, I still buy games for many systems released back then. When I saw Nintendo was making a miniature NES, I knew I had […]

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03 Feb
  • By Amy Kneepkens
  • Cause in

Seasons After Fall Arrives with Few Clouds, Cute Foxes

Seasons After Fall is a beautiful platformer where you play a little fox that is trying to gain the power of the four seasons. You must travel to the guardians of the seasons in order to gain their power, and then use this power to progress in the game. This game has beautiful music, a […]

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27 Jan
  • By AJ Ryan
  • Cause in

Thoughts on Accessibility Issues with VR

“In partnership with Lucasfilm ILMxLAB, the Disability Visibility Project™ is conducting an online survey for people with disabilities about VR (virtual reality).” I filled out their survey here at https://disabilityvisibilityproject.com/2017/01/03/vr/, and I encourage anyone that can fill this survey out to please do so. One survey question asked about major accessibility issues with VR. I […]

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17 Jan
  • By Brian Conklin
  • Cause in

She Remembered Caterpillars is Beautifully Accessible

A ‘fungipunk’ fantasy with an intriguing, exotic setting await players in one of the most satisfying puzzlers in years. She Remembered Caterpillars is all about combining adorable little fungus friends, matching colors and shapes to gates and bridges, and finding out what caused the world to get to the state it’s in. The game does […]

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