25 Oct
  • By Amy Kneepkens
  • Cause in

Cosplay ideas for Halloween or your Favorite Conference!

All right spooks and ghouls, the time is here. It’s Halloween month! That means time for pumpkins, candy corn, and costumes galore. So, in the spirit of the season we bring to you some ideas of cosplays, because everyone can game, and everyone can dress up as their favorite character. If you were at Dragon*Con […]

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29 Sep
  • By Brian Conklin
  • Cause in

AbleGamers Attends Ohio Business of Games Summit in Athens, Ohio

On September 14th, 2017, AbleGamers attended the first Ohio Business of Games Summit, held at Ohio University in Athens Ohio. This event was hosted by the Ohio University Gaming Research and Immersive Design Lab alongside the Ohio University Center for Entrepreneurship. The purpose of the summit was to look at the medium of gaming through […]

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22 Aug
  • By Amy Kneepkens
  • Cause in

Top Five Accessible Games Found at E3 2017

June marked what I personally see as the start of convention season, at least here in the United States. Amongst the many events going on, E3, the Electronic Entertainment Expo took place in Los Angeles, California for almost a week. This was my second year getting to attend for AbleGamers, and it was fun and […]

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07 Jun
  • By Amy Kneepkens
  • Cause in

AbleGamers Attends Destiny 2 Premier Event

This month, Global Accessibility Awareness Day took place, an important day for the advancement of accessibility in the world around us. This year I spent it at the Bungie event unveiling of  Destiny 2, which will be available on PS4 and PC later this year. Walking into the room you could feel the excitement, the […]

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07 Jun
  • By Josh Zirl
  • Cause in

Switch Accessibility Evaluation

The Nintendo Switch does a lot of things.  It can transition from being a home console to a portable handheld and split itself apart to let friends jump into a game alongside you.  Unfortunately, it does none of these things with any concern for accessibility. The system’s options contain zero accessibility features.  The closest it […]

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25 May
  • By Emma 'Eniko' Maassen
  • Cause in

MidBoss: Making an Accessible Game Solo

MidBoss, a possession-based, traditional, turn-based roguelike will have just come out when this is posted. It’s a game that I made mostly by myself over the course of four and a half years, creating the engine, graphics, sounds, and all of the code. My name is Emma Maassen, but you can call me Eniko. I’m […]

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08 May
  • By AJ Ryan
  • Cause in

Unlocking Colorblind Accessibility in Puzzle Games through Attrition and Code

Last year, I wrote about colorblind accessibility in Sega Saturn games. Puyo Puyo Tsuu was one of the games I highlighted as being inaccessible for colorblind gamers. I mentioned how Puyo Puyo Tetris improved the shape and definition of the Puyos, but what I didn’t know was that SEGA actually added in colorblind-friendly Alphabet Puyos […]

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24 Apr
  • By Joseph Giampapa
  • Cause in

MLB The Show 17 Continues To Deliver Accessible Excellence

Every year, Sony Interactive Entertainment’s MLB The Show consistently brings an absurdly authentic Major League Baseball experience mixed with a top of the line suite of accessibility options. MLB The Show 17 is no exception to that standard, though this year’s entry also comes equipped with some of the biggest changes the franchise has seen […]

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05 Apr
  • By Brian Conklin
  • Cause in

A Train, a Jam, And GDC: AbleGamer’s Fellow Tells Their Adventure

“We’d like to help you take a train up to GDC while making a game.” I’ve done plenty of game jams before, but on a train? I’ve never been on a train before and had many questions regarding taking a wheelchair on a train. “You’ll be fine and we know you’ll do us proud.” When […]

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