25 May
  • By Emma 'Eniko' Maassen
  • Cause in

MidBoss: Making an Accessible Game Solo

MidBoss, a possession-based, traditional, turn-based roguelike will have just come out when this is posted. It’s a game that I made mostly by myself over the course of four and a half years, creating the engine, graphics, sounds, and all of the code. My name is Emma Maassen, but you can call me Eniko. I’m […]

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08 May
  • By AJ Ryan
  • Cause in

Unlocking Colorblind Accessibility in Puzzle Games through Attrition and Code

Last year, I wrote about colorblind accessibility in Sega Saturn games. Puyo Puyo Tsuu was one of the games I highlighted as being inaccessible for colorblind gamers. I mentioned how Puyo Puyo Tetris improved the shape and definition of the Puyos, but what I didn’t know was that SEGA actually added in colorblind-friendly Alphabet Puyos […]

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24 Apr
  • By Joseph Giampapa
  • Cause in

MLB The Show 17 Continues To Deliver Accessible Excellence

Every year, Sony Interactive Entertainment’s MLB The Show consistently brings an absurdly authentic Major League Baseball experience mixed with a top of the line suite of accessibility options. MLB The Show 17 is no exception to that standard, though this year’s entry also comes equipped with some of the biggest changes the franchise has seen […]

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05 Apr
  • By Brian Conklin
  • Cause in

A Train, a Jam, And GDC: AbleGamer’s Fellow Tells Their Adventure

“We’d like to help you take a train up to GDC while making a game.” I’ve done plenty of game jams before, but on a train? I’ve never been on a train before and had many questions regarding taking a wheelchair on a train. “You’ll be fine and we know you’ll do us proud.” When […]

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05 Apr
  • By Brian Conklin
  • Cause in

AbleGamers Staff Brings Accessible Gaming Technology to CSUN 2017

This year, for the 2017 CSUN Assistive Technology Conference, Level Access (Formerly known as SSB Bart Group) and The Ablegamers Charity teamed up for the official launch of their partnership to bring accessible gaming to the conference. Throughout the week, Ablegamers demonstrated a wide variety of adaptive gaming, ranging from eye-tracking hardware to switch-controlled gaming. […]

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03 Apr
  • By AJ Ryan
  • Cause in

Xbox Accessibility Update brings Copilot, Accessibility API, and More

Last week, Team Xbox rolled out a new update for Xbox One that included a host of new and exciting accessibility features that the team at AbleGamers was honored to be a part of. Team Xbox has been a leader in the push for game accessibility this generation with their Ease of Access settings, pushing […]

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08 Mar
  • By AbleGamers Charity
  • Cause in

FCC Accessibility Waiver Extension for Video Games

Did you know that accessibility in video games are partly regulated by the United States Federal Communication Commission? Back on October 8. 2010, then-President Obama signed the Twenty-First Century Communications and Video Accessibility Act of 2010, known shortly as CVAA. This amended the Communications Act of 1934 to include providers of and equipment manufacturers that […]

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08 Mar
  • By AbleGamers Charity
  • Cause in

Virtual Reality: New Technology, New Challenges

Virtual Reality, otherwise known as VR, promises truly immersive experiences for players. Games like “Job Simulator” allow gamers to experience different occupations, albeit in a humorous manner, while “Eagle Flight” lets you see Paris like you never have before: through the eyes of a soaring eagle. Such possibilities make VR technology the next exciting frontier […]

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24 Feb
  • By AJ Ryan
  • Cause in

My Year With The Sega Saturn

In my final year of college, I realized that I had surprisingly little knowledge on the Sega Saturn. Sure, I knew its top games and basic hardware, but not much else; especially compared to my knowledge of the Sega Genesis and Dreamcast. I decided I would dedicate my final year of college to the Saturn; […]

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