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Gaming_on_a_collision_course

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Authors

Eleanor Robinson, 7-128 Software

Stephanie M. Walker, The AbleGamers Foundation

Forward by Ralph H. Baer, Father of Video Games

Editor: Suzanne Robitaille

Gaming on a Collision Course - Averting significant revenue loss by making games accessible to older Americans

Abstract: A much more tech-savvy Baby Boomer is moving into retirement. The prevalence of videogaming in their households is higher than ever. The presence of a disability in senior populations is also higher then ever as people live longer. As we age so do our chances of having chronic medical issues.  All of which can affect the ability for this population to be peak consumers of videogames. How much money is the gaming industry losing by not addressing accessibility in general -- and for seniors in particular?

Gaming on a Collision Course is a strong examination of how to improve the consumption of videogames by one of the largest consumer groups available to videogames today.

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