A standard controller, adroit, and Xbox adaptive controller
17 May
  • By AbleGamers Charity
  • Cause in

Xbox Adaptive Controller – The Evolution of Accessibility

In 2009, Mark Barlet and Steven Spohn sat in a Boston hotel room at an accessibility conference with some of the greatest accessibility engineers in the business including, Adam Coe, CEO of Evil Controllers, and Ben Heckendorn, viral hacking genius. The group took to the task of figuring out what a controller would look like […]

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21 Feb
  • By AbleGamers Charity
  • Cause in

AbleGamers Announces Global Winners Of 2018 Train Jam Sponsorship

CHARLES TOWN, WV (FEBRUARY 21, 2018) – AbleGamers Foundation — the leading charity and organization wielding the power of gaming to break down the barriers of economic and social isolation for people with disabilities — and its partner Train Jam are overjoyed to announce today the three disabled game developers selected to participate in Train […]

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AbleGamers and gamers outreach banner
16 Oct
  • By AbleGamers Charity
  • Cause in

AbleGamers and Gamers Outreach Partner to Help Children with Disabilities in Need

Today, we’re thrilled to announce a new partnership with our friends at Gamers Outreach, an organization that installs kiosks of video games and standard controllers that could be moved by mobile go carts around the hospital as needed to help distract children from scary and lonely hospital situations. We’ll be partnering with Gamers Outreach to […]

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07 Jun
  • By Amy Kneepkens
  • Cause in

AbleGamers Attends Destiny 2 Premier Event

This month, Global Accessibility Awareness Day took place, an important day for the advancement of accessibility in the world around us. This year I spent it at the Bungie event unveiling of  Destiny 2, which will be available on PS4 and PC later this year. Walking into the room you could feel the excitement, the […]

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25 May
  • By Emma 'Eniko' Maassen
  • Cause in

MidBoss: Making an Accessible Game Solo

MidBoss, a possession-based, traditional, turn-based roguelike will have just come out when this is posted. It’s a game that I made mostly by myself over the course of four and a half years, creating the engine, graphics, sounds, and all of the code. My name is Emma Maassen, but you can call me Eniko. I’m […]

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05 Apr
  • By Brian Conklin
  • Cause in

A Train, a Jam, And GDC: AbleGamer’s Fellow Tells Their Adventure

“We’d like to help you take a train up to GDC while making a game.” I’ve done plenty of game jams before, but on a train? I’ve never been on a train before and had many questions regarding taking a wheelchair on a train. “You’ll be fine and we know you’ll do us proud.” When […]

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03 Apr
  • By AJ Ryan
  • Cause in

Xbox Accessibility Update brings Copilot, Accessibility API, and More

Last week, Team Xbox rolled out a new update for Xbox One that included a host of new and exciting accessibility features that the team at AbleGamers was honored to be a part of. Team Xbox has been a leader in the push for game accessibility this generation with their Ease of Access settings, pushing […]

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23 Feb
  • By AbleGamers Charity
  • Cause in

Ablegamers and GDC Send Two Game Developers With Disabilities to Four-Day Train Jam and GDC 2017

Harpers Ferry, WV (February 22, 2017) –  AbleGamers — the leading charity and organization wielding the power of gaming to break down the barriers of economic and social isolation for people with disabilities — is thrilled to announce its first life-changing sponsored event of 2017. In partnership with Game Developers Conference (GDC), AbleGamers will provide […]

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