With her recent promotion to Director of Engineering for AbleGamers, Jessie Hall has continued her work pushing gaming accessibility even further in her many years of development. We got a few minutes of time out of her busy schedule to…
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How Gaming Helps Me Cope With Mental Illness
[Editor’s Note: Content Warning for Domestic Abuse] It was 1990 when my mother got me my first console: a Super Nintendo Entertainment System. I was five years old. When we plugged it in, bright cartoonish colors emerged on the…
The Need For More Disabilities In The Games We Play
Video games have grown popular in today’s culture. Because of this, their growing popularity could be used to help educate, as long as the companies offer an accurate representation of the disability, whether it be physical or mental. When I…
Sounds Like Representation
Have you ever met someone and, as you get to know them, find yourself in a perpetual state of astonishment? That’s how I’ve been feeling as I’ve gotten to know Eddy Webb (with a “y”), a self-described “writer, designer, producer,…
Beyond Games: Looking At Disability Representation In Film
As with every other medium under the sun, it can be said that cinema has often failed to do right by people with disabilities. Though characters with disabilities have often been at the center of award-winning, critically acclaimed films such…
Logitech’s Increased Inclusion Through New Hardware Releases
Logitech G has recently launched two products with the idea of accessibility and continues to push the boundaries of improved gear and game integration in the world of gaming. AbleGamers and Logitech share similar goals to better the greater gaming…
Accessing a Colorful Dystopia
You know what’s great about inclusive design? It doesn’t have to make a big spectacle of itself in order for you to recognize it, enjoy it, and utilize it. A solid character creator means the player can express attributes they…
The Spirit of Giving: AbleGamers’ 2019 Efforts
As 2019 comes to an end, we celebrate this amazing year in accessibility. We’ve seen the continued progress for accessibility within the video game industry and it’s all because of you! You spoke up and voiced the need to invest…
The Sims 4 Needs Representation: Interview with Elisa
I was just browsing on twitter, and ran across an interesting title of an article. This article talked about the possibility of disability representation in The Sims, one of my favorite games. Elisa wrote an article that I found. I…
The Games Festival Is The Future Of Accessibility In Video Games
Last week, The Game Awards hosted its fifth annual show, unveiling a look at the next generation of the Xbox, some game announcements (sequels for Hellblade, Bravely Default), and giving awards to the best of 2019’s games. However, preceding the…